My new project: Tact, a simple chat app.

Duke Nukem Forever

January 11, 2012

For the past 15 years, Duke Nukem Forever (DNF) was the receiving end of IT project jokes. If you had a project that wasn’t going anywhere, you could say that it will be done “whenever DNF is released,” which meant “never.”

I hope you launched all those projects in 2011, because that’s when DNF surprisingly was completed and came out.

It’s not a completely terrible game, but if I had to choose one word to describe it, I would use “idiotic”. If you are 12 and like boob jokes, you will love this game. For older people, this game has more of a nostalgic value than anything else.

I only bought it because it was on sale on Steam during last Thanksgiving for something like $7. It felt like the right price for me, but I don’t think it’s worth much more than that.

The gameplay is fairly smooth. Similarly to other current FPS-ses, it has a checkpoint-based game system, and some of the stages, especially the boss battles, are a little bit more difficult, but most stages are a breeze. You will never have an ammo problem because it’s plentiful and many enemies drop it, and the whole design isn’t really about resource management. You have plenty of resources so it’s more about enjoying the silly jokes and blasting or punching the hell out of everyone that messes with you.